Fourth Wing

Fourth wing is the first book of the 5-book Empyrean Series written by Rebecca Yarros.

In this guide, we bring everything together in one place: a breakdown of every major character, their dragon and signet, as well as important locations.

Fourth Wing Guide

Summary

Fourth Wing takes place on a fictional continent split among The kingdoms of Navarre (primary setting), Poromiel, and the Barrens. Navarre is a militarized kingdom whose security depends on dragon riders and border wards (protective magical barriers). Within Navarre is Basgiath War College, an elite military academy that trains Navarre’s forces. This is the main setting of the first Book in the Empyrean Series.

Basgiath is organized into four Quadrants: Riders (dragon corps), Scribes (scholars/strategists), Healers, and Infantry. The Culture is ruthless and merit-obsessed: advancement comes through rankings, challenges, and survival trials (including a lethal entry gauntlet for Riders). Cadets are grouped into wings and squads, led by wingleaders and section leaders; competition and inter-squad politics shape daily life.

Attrition as policy, glory as currency, and knowledge as leverage.

An important species in the Fourth Wing Series are Dragons. They are sentient, sovereign beings who choose riders—they do not tolerate weakness or coercion and will kill unworthy candidates. Each cadet in the Rider’s Quadrant will need to bond with a dragon. Bonding creates a mind-to-mind link and grants the rider access to draconic power. Dragons are fewer than cadets, making competition—and sabotage—part of the ecosystem. After bonding, a rider may manifest a unique signet (personal magical ability) shaped by the dragon–rider pairing. Dragon power fuels battlefield dominance and helps sustain the kingdom’s wards, whose stability is a constant strategic concern.

Fourth Wing Characters

One of the biggest reasons Fourth Wing exploded is because the characters are just that good. They’re messy, layered, and completely unforgettable.
At the center, of course, is Violet Sorrengail — the fragile-looking, chronically ill heroine who gets shoved into the Riders Quadrant even though she was supposed to be a Scribe. Then there’s Xaden Riorson, the shadow-wielding rebel leader who is as dangerous as he is magnetic. Together, their dynamic has basically set all of BookTok on fire.
But Fourth Wing doesn’t just give us a swoony main couple and call it a day. We also get:
Loyal friends who keep Violet grounded (looking at you, Rhiannon).
Complicated relationships that test her loyalty (Dain, we’re side-eyeing you).
Professors, generals, and rivals who remind us that Basgiath War College is not Hogwarts — it’s brutal, political, and sometimes downright cruel.

  • Loyal friends who keep Violet grounded (looking at you, Rhiannon).

  • Complicated relationships that test her loyalty (Dain, we’re side-eyeing you).

  • Professors, generals, and rivals who remind us that Basgiath War College is not Hogwarts — it’s brutal, political, and sometimes downright cruel.

And there are a lot of names to juggle. That’s where this guide comes in. We’ve pulled together every major character, their role at Basgiath, their dragon (if they have one), and their signet.

Image Character Age Appearance Background
Violet Sorrengail Violet Sorrengail (VY-uh-let) 20 Pale skin, hazel eyes, brown hair w/ silver tips; frail build Daughter of Lilith; trained as Scribe by father; chronic illness similar to Ehlers-Danlos.
Xaden Riorson Xaden Riorson (ZAY-den) 22 Tall, tawny skin, black hair, onyx eyes w/ gold flecks, facial scar Son of rebel leader Fen Riorson; bears rebellion relics; shadow signet.
Mira Sorrengail Mira Sorrengail (Mee-ra) 26 Tall, strong, golden-brown cropped hair Violet’s protective older sister; disciplined Rider.
Lilith Sorrengail Lilith Sorrengail (Li-luhth) 40s–50s Tall, muscular; golden-brown cropped hair General at Basgiath; mother of Violet, Mira, Brennan; cold and commanding.
Dain Aetos Dain Aetos (DAYN) 21 Sandy-brown hair, soft brown eyes, chin scar Violet’s childhood friend; son of Colonel Aetos.
Colonel Aetos Colonel Aetos (Aye-toes) 40s–50s Not described Dain’s father; advisor to Lilith.
Rhiannon Matthias Rhiannon Matthias (Ree-ann-un) 20 Dark skin, braided brown hair Violet’s close friend; twin of Raegan.
Sawyer Henricks Sawyer Henricks (Soy-yer) 21 Tall, lean, freckles Failed Threshing; repeating first year.
Garrick Travis Garrick Travis (Geh-ruhk) 23 Tall, dark hair, broad-shouldered One of Xaden’s best friends; carries large rebellion relic.
Ridoc Gamlyn Ridoc Gamlyn (Rhi-doc) 20 Shorter build, brown skin, dark hair Comic relief; Violet’s friend.
Liam Mairi Liam Mairi (Lee-um) 20 Tall, blond, blue eyes, dimpled smile Foster brother to Xaden; loyal ally to Violet.
Imogen Cardulo Imogen Cardulo (Im-uh-jin) 21 Tall, toned, green eyes; half-shaved pink hair Ally of Xaden; rebellious; bears relic on arm.
Bodhi Durran Bodhi Durran (Bow-dee) 21 Tawny skin, black curls Cousin of Xaden.
Jack Barlowe Jack Barlowe (Jak) 20 Very tall, muscular, blond, icy eyes Violet’s rival; aggressive, antagonistic.
Jesinia Neilwart Jesinia Neilwart (Jes-seen-ya) 20 Bright eyes, long brown hair Violet’s Scribe friend; deaf; communicates in sign language.
King Tauri King Tauri (Taw-ree) Middle-aged Mustache, toothy smile King of Navarre; political authority.
General Melgren General Melgren (Male-grin) 40s–50s Cold demeanor, sharp eyes Commanding General of Navarre; executed rebel leaders; dragon created relics.
Fen Riorson (Fann) Not described Duke of Tyrrendor; led Tyrrish rebellion; Xaden’s father.
Asher Sorrengail Asher Sorrengail Not described Violet’s father; trained her as Scribe; died of heart failure.
Naolin Not described Tairn’s former rider; died in Battle of Aretia protecting Brennan.
Amber Mavis Amber Mavis (Am-buh) 22 Strawberry-blond hair, blue eyes Wingleader of Third Wing; former friend of Dain.
Nolon Colbersy Nolon Colbersy (Am-buh) 84 Brown skin, white teeth Rare mender signet; married to Winifred.
Winifredy 80s Not described Healer; wife of Nolon.

Fourth Wing Professors

The professors at Basgiath War College cover every aspect of a cadet’s training, from tactics to physical endurance and the study of dragons themselves.

Image Name Appearance Subject
Professor Carr Professor Carr Thin white hair and surprising strength Wielding: nurture signets, develop shields and master lesser magic.
Professor Devera Professor Devera Short, bright purple hair, deep-brown skin Battle Brief, focused on tactics and strategy.
Professor Emetterio Professor Emetterio Compact frame, bushy black eyebrows, shaved head Physical training.
Professor Kaori Professor Kaori Dark eyes, dark eyebrows, perfectly trimmed dark mustache Dragonkind: dragon studies and bonding.
Professor Grady Professor Grady Trim beard, light golden skin Rider Survival.
Professor Markham Professor Markham Thick silver eyebrows; bulbous nose; often unreadable expression Battle Brief: historical and strategic context.

The world of Fourth Wing

The Empyrean series is set in a war-torn continent where ancient magic and deadly creatures shape the balance of power. At the heart of the story is Navarre, a kingdom whose survival depends on dragons and the riders who bond with them. Its borders are protected by powerful wards, woven centuries ago, but those defenses are under constant threat from enemies like Poromiel, who fight with gryphon riders.
Amid this conflict stands Basgiath War College, the brutal training ground where cadets are pushed to bond with dragons or die trying. It’s here that the future of Navarre — and the fragile alliance between humans and dragons — is decided.

The world of Fourth Wing centers on Navarre, a kingdom that depends on dragons for both strength and protection. Its borders are held by ancient wards, first woven during the Great War and powered by the Vale, the dragons’ sacred hatching ground.

Basgiath

Basgiath War College is Navarre’s state-run academy. Cadets are assigned to Rider, Scribe, Healer, or Infantry tracks.
Training blends field drills with classroom work (e.g., Battle Brief, strategy, survival, archives study). Rank, squad placements, and privileges come from performance rather than lineage. Basgiath is designed to certify competent officers and specialists for active borders.

  • Purpose: train officers and specialists who can support and lead dragon-backed forces.
  • Key spaces: parapet and training yards; lecture halls for Battle Brief and tactics; archives and infirmary.
  • Culture: rules-heavy, merit-based, and publicly competitive; cooperation inside squads is expected.
  • Outcomes: cadets advance by meeting benchmarks; failure to meet standards means reassignment, dismissal, or even death.

The Vale

The Vale is a bowl-shaped forested valley behind Basgiath War College and home to the dragons’ sacred hatching grounds. It provides a magical shield that protects Navarre. The valley’s entrance is at the narrowest part of the flight field by a waterfall. The process of Threshing occurs every year in a portion of the Vale.

Poromiel

Navarre’s main enemy is Poromiel, whose forces fight with gryphon riders — fast, disciplined opponents capable of challenging dragons in the skies.

The Barrens

The Barrens lie beyond Navarre’s wards. It’s a desolate, scarred wasteland where little life can survive. Once fertile, the land has been stripped bare over centuries of conflict, leaving behind cracked earth and ash-choked air.

Dragons in Fourth Wing

Dragons are at the very core of Fourth Wing. They are powerful, intelligent, and utterly independent — creatures who choose their riders, not the other way around. Bonding with a dragon unlocks a rider’s signet, but every cadet at Basgiath knows the risk: if a dragon doesn’t see you as worthy, you don’t walk away.

The dragon species in Fourth Wing is organized into dens, each tied to a distinct color and reputation:

  • Black Den: immense, dominant, rare; raw power and presence (e.g., Tairn).
  • Blue Den: fast, precise, battle-sharp (e.g., Sgaeyl).
  • Green Den: cunning and tactical; favor strategic riders.
  • Brown Den: steady, durable, built for endurance.
  • Orange Den: bold, hot-tempered, aggressive flyers.
  • Red Den: fierce, combustible energy; notorious for relentless offense.
  • Irid (Iridescent) Dragons: Irids can shift the color of their scales to camouflage seamlessly with their surroundings. Unlike other dens, they are known as pacifists, refusing to take part in war.

Dragons also choose their tail type as they mature — from crushing clubtails to venomous scorpiontails.

Image Name Type Rider
Tairneanach (Tairn) Tairneanach (Tairn) Den: Black; Tail: Morningstartail Violet Sorrengail
Andarnaurram (Andarna) Andarnaurram (Andarna) Den: Gold; Tail: Feathertail Violet Sorrengail
Sgaeyl Sgaeyl Den: Blue; Tail: Daggertail Xaden Riorson
Aimsir Aimsir Den: Brown; Tail: Unknown Lilith Sorrengail
Aotrom Aotrom Den: Brown; Tail: Swordtail Ridoc
Baide Baide Den: Orange; Tail: Scorpiontail Jack Barlowe
Cath Cath Den: Red; Tail: Swordtail Dain Aetos
Claidh Claidh Den: Orange; Tail: Daggertail Amber Mavis
Codagh Codagh Den: Black; Tail: Swordtail Melgren
Deigh Deigh Den: Red; Tail: Daggertail Liam Mairi
Feirge Feirge Den: Green; Tail: Daggertail Rhiannon Matthias
Fuil Fuil Den: Brown; Tail: Clubtail Soleil
Sliseag Sliseag Den: Red; Tail: Swordtail Sawyer
Glane Glane Den: Orange; Tail: Daggertail Imogen
Cuir Cuir Den: Green; Tail: Swordtail Bodhi
Chradh Chradh Den: Brown; Tail: Scorpiontail Garrick
Teine Teine Den: Green; Tail: Clubtail Mira Sorrengail
Smachd Den: Unknown; Tail: Unknown Professor Kaori
Gleann Den: Unknown; Tail: Unknown Caroline Ashton

Magic Sources: Dragons, Gryphons & Venin

In the world of Fourth Wing, magic is a natural force that saturates the land and every living being, but humans can only truly wield it by drawing power from one of three sources: dragons, gryphons, or the ground itself, known as the source. Most riders channel through bonded dragons or gryphons, but those who pull raw power straight from the earth become venin, sacrificing their humanity as the cost of that strength. Magic is always present in the background, humming through the world like faint heat waves, so subtle that most people never consciously feel it.

Once someone channels magic, it doesn’t appear as random sparkles or constant glows. It only becomes visible when the wielder shapes it into a specific form—like defensive grounding and shielding, a rider’s unique signet, or smaller, practical spells often called lesser magic. Skilled wielders can also store magic inside objects, turning them into batteries of contained power, or inscribe it with intent through tempered runes that are designed to perform a particular task. Together, these systems—channeling from dragons, gryphons, or the source, manifesting power as signets or shields, and binding magic into items—create a structured, rule-based magic system that feels dangerous, costly, and deeply tied to the world’s politics and survival.

Dragons

In the Empyrean world, dragons function as a major source of magic, supplying their bonded riders with the power necessary to wield both lesser magic and their eventual signet. Each dragon carries a reservoir of inner power, and once bonded, they channel this energy through their rider. This flow of magic enables practical applications of lesser magic, including opening doors without physical contact, moving with enhanced speed, manipulating mage lights, powering ink pens, and placing runes. These abilities exist only because the dragon supplies the magical energy required to perform them.

Signet

A dragon also determines when its rider is ready to manifest a signet, a unique ability shaped by the rider rather than the dragon. Signets arise from the specific chemistry between dragon and rider, meaning no two signets are identical. Their strength depends on the intensity of the bond and the power the dragon channels. According to canon, signets reflect the nature of the person wielding them, and dragons can differ in how their magic feels when it’s flowing through the rider. Although extremely rare, a second signet may manifest when a dragon bonds with someone directly descended from its previous rider, though this carries an equal risk of driving the rider mad.

Dragon Relic

Every bonded rider is marked with a dragon relic, a magical imprint created by the dragon itself. The relic appears on the rider’s skin, usually reflecting the dragon’s shape, and serves as a visible mark of the bond. The use of signets comes with significant limitations: riders must control the power they channel, because drawing too much at once can lead to burnout and death. In cases where a rider bonds with a juvenile or feathertail dragon, the consequences reverse—an overload threatens the dragon’s life instead of the rider’s.

Through their ability to channel inner power, create signets, enable lesser magic, and imprint relics, dragons form one of the core magical conduits in the Empyrean universe, shaping the capabilities, limits, and risks faced by every bonded rider.

Gryphons

Gryphons act as a source of magic by channeling power into their bonded fliers, enabling them to use lesser magic and receive specific magical abilities known as gifts. These gifts do not function as signets; fliers do not manifest signets at all. Instead, gryphons provide abilities that are typically mindwork-based, including various forms of mental influence or manipulation. Through their gryphons, fliers become adept at lesser magic while relying on the gifts supplied by the creature they are bonded to.

Gryphons are also capable of telepathic communication, which allows them to communicate mentally with their own flier, with other gryphons, and with dragons. These telepathic abilities are part of the magical channeling that occurs through the gryphon–flier bond and form a consistent element of gryphon-sourced magic across bonded pairs.

The Source & Venin

Magic can be channeled directly from the source, also referred to as the ground, allowing humans to wield power without forming a bond with a magical creature. Any human who draws magic this way becomes a Venin. Using the source carries a defined cost: each act of channeling consumes part of the individual’s soul. The more power a Venin pulls from the source, the more of their soul they lose, and this progression is visibly marked by their eyes turning increasingly red.

The full limits of Venin magic have not been defined, but several abilities are confirmed. Venin can create wyvern through the use of runes, establishing a method of producing magical creatures through direct manipulation of source-drawn power. They are also capable of controlling dragons to whom they are bonded, marking a significant distinction from other magic systems that rely on cooperative bonds rather than direct dominance. These traits make source-based magic fundamentally different from the channeling that occurs through dragons or gryphons, with consequences tied directly to the user’s soul.

Fourth Wing — Timeline Events

Basgiath War College fortress at dawn

Enters Basgiath War College

Violet Sorrengail joins the Riders Quadrant under her mother’s orders, beginning training to become a dragon rider.

Black dragon facing a cadet on a windswept field

Threshing

Violet bonds with two dragons—Tairn, a powerful black dragon, and Andarna, a young feathertail—an unprecedented event in Basgiath’s history.

Cadets strategizing over a map table

War Games

During a tactical exercise, Violet manifests her signet: the ability to channel lightning.

Xaden Riorson standing in a stone corridor

Alliance with Xaden Riorson

Violet forms a reluctant alliance with Xaden Riorson, a marked rebellion leader. Their shared experiences and dragon bonds grow into a romantic relationship.

Riders assembled before battle

Battle of Resson

In the battle for Resson, Violet uses Andarna’s time-stopping ability to protect the riders. The power leaves Andarna weakened and Violet critically wounded.

Iron Flame — Timeline Events

Arched hall with a rebel commander

Brennan Returns & Aretia’s Rebellion

Violet discovers that her brother, Brennan Sorrengail, is alive and leading a rebellion from Aretia — a stronghold long believed destroyed.

Samara courtyard

Xaden’s Graduation

Xaden completes his training at Basgiath and is assigned to Samara. His bond with Sgaeyl maintains his connection to Violet despite their separation.

Shadowy cell corridor

Arrest and Escape from Basgiath

After being caught with a forbidden relic book, Violet is detained and tortured by Varish, cut off from her dragons and magic. She is later rescued and flees Basgiath with Xaden and fellow riders to Aretia.

Cordyn

Journey to Cordyn

Violet travels to Cordyn with Xaden to obtain a Luminary from Viscount Tecarus, an artifact essential to defending against the Venin. During the mission, she encounters Catriona, Xaden’s former betrothed and a gryphon flier.

Training field with fliers and gryphons

Alliance of Fliers and Riders

Aretia’s gryphon fliers join forces with dragon riders in Aretia, training together to prepare for the growing Venin threat along Navarre’s borders.

Iridescent dragon scales

Andarna’s Origins Revealed

Violet learns that Andarna is from a previously unknown seventh dragon den and possesses unique camouflage abilities among dragons.

Xaden Riorson

Xaden’s Second Signet

Xaden reveals his second signet — an Intinnsic who can read intentions — a secret he has kept hidden from the leadership.

General Sorrengail

Lilith’s Sacrifice

General Lilith Sorrengail sacrifices her life to restore the wardstone and reinforce the protective wards surrounding Basgiath, saving the college from destruction.

Xaden turning Venin

The Battle and Xaden’s Transformation

In the final confrontation, Xaden uses forbidden magic and is transformed into Venin to save Violet.

Onyx Storm — Timeline Events

Violet facing an army

Alliance at Basgiath

Following the events of Iron Flame, leaders from Navarre, Poromiel, and Aretia assemble at Basgiath to discuss a united response to the growing Venin threat. Violet focuses on finding a way to cure Xaden, who has turned Venin.

Hall with riders

Quest for the Seventh Dragon Breed

Violet learns that Andarna belongs to a newly identified seventh dragon breed, the irids. Determined to find answers, she begins searching for more information about this lineage.

Silver-haired storm wielder

Poromiel Trap

The squad discovers that Mairen’s village in Poromiel has been seized by Venin and launches a rescue mission. The operation proves to be a trap, and Violet encounters Theophanie, a silver-haired storm wielder who becomes a major antagonist.

Aerial view of dragons flying over the Isles

Quest Across the Isles

Violet’s squad embarks on a sea journey to locate the irids and a possible cure for Xaden, expanding the search into new and uncharted territories.

Lush coastal city

Deverelli

The quest squad travels to Deverelli, where the absence of magic severs all contact with their dragons. Violet meets Narelle, a bookseller who gives her encrypted volumes left by her father. Later, she and Xaden negotiate with King Courtlyn after a failed audience turns violent, securing Deverelli as a base for their search across the southern isles.

Royal audience hall on an island

Isle of Umbriel

Violet, Xaden, and Dain seek an audience with the queen on the Isle of Umbriel. A priestess there reveals details of Violet’s childhood near-dedication and notes that no irids exist on the island.

Xaden's mother

Hedotis

On Hedotis, Violet meets Talia Riorson, Xaden’s mother, now aligned with the Triumvirate. A poisoning plot nearly kills Garrick before Violet intervenes and secures new diplomatic terms.

Grand arena by a waterfall

Zehlyna’s Sacrifice

A brutal card game costs Trager his life; in return, the squad secures an army reported at ~40,000 for the war effort.

City square in Aretia

Aretia Under Threat

Venin forces advance toward Aretia. At Dunne’s temple, Theophanie confronts Violet. Aid arrives from Leothan and other allies as the wards begin to fail.

Andarna and Violet

Andarna Breaks the Bond

Leothan calls Andarna to train with the irids. To fulfill her duty, Andarna severs her bond with Violet and departs.

Burning city under dragon shadow

Mira in Peril

Theophanie captures Mira, attempting to use her as leverage against Violet. A combined effort from Brennan, Sloane, and Dain rescues her and stabilizes Mira’s condition.

Violet wreathed in lightning

Battle of Draithus — Death of Theophanie

In the climactic Battle of Draithus, Violet confronts Theophanie. With the help of Tairn and Andarna, she kills Theophanie.

Note reading 'Don't look for me'

Cliffhanger — Memory Loss and Marriage

Violet awakens at Rlorson House with her memories altered. She wears a ring and carries a blessing indicating she married Xaden, who has since disappeared. His message reads: “Don’t look for me.”

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